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  <title>Aeroom, le blog de Brigitte Roujol</title>
 <description><![CDATA[Trois questions traitées à travers ce blog : Outils et méthodes pour manager l'innovation ? Vers l'entreprise innovante, quels rôles pour les départements RH ? Innovations, quelles applications possibles pour les RH ?... + Management, Coaching, RH, N]]></description>
  <link>http://www.ko-evolution.com/Aeroom</link>
  <language>fr</language>
  <dc:date>2010-03-12T05:33:35+01:00</dc:date>
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   <title>Etude L'Atelier / Ifop : le rôle des technologies dans l'éducation en France</title>
   <pubDate>Thu, 04 Feb 2010 11:11:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>Brigitte Roujol</dc:creator>
   <dc:subject><![CDATA[E-learning]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Etude sur un échantillon de  1279 personnes âgées de 18 ans et plus par questionnaire en ligne auto-administré       <br />
              <br />
       <b>Les constats de l'étude</b>       <br />
              <br />
       L'importance des dispositifs high-tech comme supports pédagogique est désormais bien comprise.        <br />
              <br />
       Pour apprendre, les Français préfèrent des appareils du quotidien plutôt que des outils spécifiques.        <br />
       >> C’est l’ordinateur portable qui est le plus plébiscité (à peine moins de 90 %), suivi de la console de jeu (près de 45 %) et du baladeur et du mobile (25% chacun).       <br />
       >> A noter , le score de la console de jeu  : elle est vraiment associée à un appareil pédagogique.        <br />
              <br />
       <b>Pour en savoir plus :</b>       <br />
              <br />
       <a class="link" href="http://www.slideshare.net/latelier/education-technologie-une-histoire-damour-franaise">L'étude de l'Atelier (sur slideshare.net)</a>       <br />
       
     </div>
     <br style="clear:both;"/>
     <div style="position: relative;">Brigitte Roujol est consultante en management
3 postures : Conseil - Formation - Coaching
Champs de spécialisation : management de l'innovation et de la créativité - développement du potentiel - NTIC appliquées aux RH</div>
]]>
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   <link>http://www.ko-evolution.com/Aeroom/Etude-L-Atelier-Ifop-le-role-des-technologies-dans-l-education-en-France_a339.html</link>
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   <title>Debbie Newman, an expert developer of immersive learning simulations using 3D virtual world and social networking technologies</title>
   <pubDate>Wed, 03 Feb 2010 14:37:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>Brigitte Roujol</dc:creator>
   <dc:subject><![CDATA[E-learning]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Lu sur <a class="link" href="http://thiagi.com/pfp/IE4H/february2010.html">Thiagi newsletter de février 2010</a>       <br />
              <br />
       Debbie Newman, MA, MFT, is the Chief People Person for Working Relationships, an individual/organizational consulting practice specializing in the people side of business, and the business of relationships.       <br />
              <br />
       With more than 30 years of experience managing people, projects and programs as an external consultant and internal corporate contributor, Debbie leverages 15 years of experience as a relationship expert and clinician to design and deliver learning programs that support the aspirations of her individual and institutional clients.       <br />
              <br />
       In addition to being a meticulous instructional designer and high-energy trainer and facilitator, Debbie is fast becoming an expert developer of immersive learning simulations using 3D virtual world and social networking technologies as her tools of choice.       <br />
              <br />
              <br />
        Debbie Newman is the “real person” behind Avatar Deb Quintessa. They (Debbie and Deb) are the primary contributors to Confessions of a Professional Avatar (http://www.ChiefPeoplePerson.com/avatarconfess), a blog that chronicles the design and development of Working Relationships Training Town, a virtual world destination for trainers and educators.        <br />
              <br />
       The grand opening of this virtual venue is planned for late February 2010 when participants from Debbie's Train-the-Trainer Boot Camp will take a field trip to participate in a new learning simulation in the non-physical virtual world known as Second Life® (SL).       <br />
              <br />
       <ul class="list"><li><b>Extrait de l'interview de Debbie Newman</b></li></ul>       
              <br />
       <b>TGL: How did you become interested in 3D virtual worlds for education and training?</b>       <br />
              <br />
       Debbie: I have been looking for a comprehensive distance-learning platform suitable for relationship skills education (examples: customer service, conflict resolution, leadership, teaming, tolerance, and embracing differences). In my experience, most distance communication technologies, e-learning authoring tools, and computer-based learning programs, while arguably effective for the transfer of information and cognitive skill development, are woefully inadequate for soft skills training. In my view, linear cause-and-effect case studies do not get us sufficiently beyond knowledge acquisition into legitimate real-world skill building. While these programs can be engaging, I have not seen any that replicate the realism necessary for lasting change.       <br />
              <br />
       When I came across social-centric 3D virtual worlds (not to be confused with game-centric 3D virtual worlds) I knew I found my answer. Places like SL offer the flexibility and bandwidth I need to create multi-sensory immersive experiences in which learners, through their avatars, can virtually, and across great distances, interact with others in ways that replicate the immediacy, spontaneity, and authenticity of real life. These augmented reality platforms enable me to go far beyond the limits of formulaic branched scenario-based exercises to design learning experiences that account for the circular causality, equifinality, multifinality, entropy, regulation, and interdependence inherent in organic interpersonal systems.       <br />
              <br />
       I won't get into it here, but the impact of immersive virtual experiences on personal and professional development can be profound. Suffice it to say, we have learned much and have much more to learn about the neuropsychological implications of virtual reality. Personally, I find it fascinating.       <br />
              <br />
       <b>TGL: Is this virtual world technology new?</b>       <br />
              <br />
       Debbie: Yes and no. Virtual reality is not new. In fact, there is more than 25 years of research pointing to its efficacy for learning and more. What is new is its mainstream accessibility. Advances in computer technology put the power of virtual reality into the hands of anybody with an adequately configured computer. By the way, in case you haven't noticed, we rely on virtual tools that have become real to us every day. After all, aren't chat rooms, IMs, emails. blogs, listserves, and teleconferences virtual experiences?       <br />
              <br />
       <b>TGL: Do you need to be a gamer or a programmer to be able to design learning in virtual worlds?</b>       <br />
              <br />
       Debbie: Not at all. I'm neither a gamer nor a programmer. However, I am an experienced instructional designer and facilitator. While my journey into virtual worlds could have been accelerated by more technical skills; the fact is, I have still managed to learn enough to get started, and I am learning more every day. As I grow up in this medium, I contribute to and am benefited by differently-skilled others who collaborate with me to achieve some really kool things. (Did I mention it is fun, too?)       <br />
              <br />
       (...)       <br />
              <br />
       <b>TGL: Do you have any book recommendations?</b>       <br />
              <br />
       Debbie: Check out the <a class="link" href="http://jvwresearch.org/index.php">Journal of Virtual Worlds</a>. Also, by the time this interview is published, I will be poring through the pages of the enthusiastically anticipated Learning in 3D: Adding a New Dimension to Enterprise Learning and Collaboration by Karl Kapp and Tony O'Driscoll.        <br />
              <br />
       I've peeked at the table of contents already, and can certainly recommend it now, in part, because I know one of the contributors to that book, Lesley Scopes.       <br />
              <br />
       My avatar met her avatar, LightSequent, at a Train for Success meeting in SL where she presented her conclusions from the extensive literature review she performed for her Masters thesis. Lesley did an excellent job summarizing the evolution from pedagogy to cybergogy.        <br />
              <br />
       She also painstakingly streamlined Kapp &amp; O'Driscoll's 10 Learning Archetypes (learning activities) and aligned them with the four domains of learning in 3D virtual world environments. I particularly appreciated the three real virtual world examples she offered to demonstrate how all these models and theories come together. Her summary helped me coherently snap together many elements of instructional design for 3D worlds.       <br />
              <br />
       (...)       <br />
              <br />
       <b>Pour en savoir plus :</b>       <br />
              <br />
       Lire l'interview en son entier       <br />
       <a class="link" href="http://thiagi.com/pfp/IE4H/february2010.html">http://thiagi.com/pfp/IE4H/february2010.html</a>       <br />
              <br />
       Le blog de Debbie Newmann       <br />
       <a class="link" href="http://chiefpeopleperson.com/avatarconfess/">http://chiefpeopleperson.com/avatarconfess/</a>       <br />
       This blog is by and for performance consultants (including instructional designers and facilitators) and therapy/coaching professionals who seek to create highly interactive virtual learning experiences to meet the professional and personal development and learning needs of peers and clients.       <br />
              <br />
       <a class="link" href="http://jvwresearch.org/index.php">Journal of Virtual Worlds</a>       <br />
              <br />
       Notamment  <a class="link" href="http://jvwresearch.org/index.php?_cms=default,4,3">Volume 2, Number 1: Pedagogy, Education and Innovation in Virtual Worlds</a> (qui me reste à lire...)
     </div>
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     </div>
     <br style="clear:both;"/>
     <div style="position: relative;">Brigitte Roujol est consultante en management
3 postures : Conseil - Formation - Coaching
Champs de spécialisation : management de l'innovation et de la créativité - développement du potentiel - NTIC appliquées aux RH</div>
]]>
</description>
   <link>http://www.ko-evolution.com/Aeroom/Debbie-Newman,-an-expert-developer-of-immersive-learning-simulations-using-3D-virtual-world-and-social-networking_a338.html</link>
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   <title>M-learning en Chine pour apprendre l'anglais</title>
   <pubDate>Wed, 03 Feb 2010 14:17:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>Brigitte Roujol</dc:creator>
   <dc:subject><![CDATA[E-learning]]></dc:subject>
   <description>
<![CDATA[
     <div>
      En Chine, l'anglais s'apprend aussi sur mobile       <br />
              <br />
       Nokia signe un partenariat avec Pearson pour enrichir les contenus audiovisuels de MobilEdu, son application d'apprentissage.        <br />
              <br />
       Reste que le mobile learning ne s'applique pas encore à tous les publics.        <br />
              <br />
       Un article relevé sur <a class="link" href="http://www.atelier.fr/mobilite/10/02022010/nokia-mobiledu-application-telephonie-apprentissage-langues-savoirs-etudes--39322-.html">L'Atelier (BNP Paribas)</a>       <br />
              <br />
       
     </div>
     <br style="clear:both;"/>
     <div style="position: relative;">Brigitte Roujol est consultante en management
3 postures : Conseil - Formation - Coaching
Champs de spécialisation : management de l'innovation et de la créativité - développement du potentiel - NTIC appliquées aux RH</div>
]]>
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   <link>http://www.ko-evolution.com/Aeroom/M-learning-en-Chine-pour-apprendre-l-anglais_a337.html</link>
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   <title>Knowledge Genie aims to offer a solution, allowing users to centralize their knowledge on a particular topic</title>
   <pubDate>Sat, 05 Dec 2009 18:48:00 +0100</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>Brigitte Roujol</dc:creator>
   <dc:subject><![CDATA[E-learning]]></dc:subject>
   <description>
<![CDATA[
     <div>
      Source : <a class="link" href="http://springwise.com/weekly/2009-12-03.htm">http://springwise.com/weekly/2009-12-03.htm</a>       <br />
       (Spotted by: Sylvie Lafave)       <br />
              <br />
       Since free information is abundant, finding a way to sell knowledge or monetize content can be a challenge. Los Angeles start-up Knowledge Genie aims to offer a solution, allowing users to centralize their knowledge on a particular topic and present it in a customizable, tutorial-style package—a 'Knowledge Genie'—that can be shared for free or sold for a fee.        <br />
              <br />
       Genies can be quickly set up through a wizard-style process which aids users in creating a learning-oriented structure, enabling them to break down their chosen subject matter into a series of steps and append downloadable resources and links. Creators can also build in checklists for learners to help keep tabs on their progress. One (ad-supported) Knowledge Genie can be created free, but if users want to sell it they'll have to subscribe, with prices ranging from USD 5 per month for one Genie, to USD 99 per month for 20 Genies. Social sharing options and PayPal / Google Checkout payments are all integrated.        <br />
              <br />
       There are of course other options for people to share their knowledge online, from eHow and Instructables to Wikipedia. For those who aren't as active on the web or aren't accustomed to putting their know-how into writing, tools like Knowledge Genie lower the barrier to entry, making it easy to assemble instructional information and sell it online. (Related: Sell what you say — Peer-to-peer '(un)classes' match interest with passion — Local lessons, advertised and reviewed.)       <br />
       Website: www.myknowledgegenie.com       <br />
              <br />
       <a class="link" href="http://www.myknowledgegenie.com">www.myknowledgegenie.com</a>
     </div>
     <br style="clear:both;"/>
     <div style="position: relative;">Brigitte Roujol est consultante en management
3 postures : Conseil - Formation - Coaching
Champs de spécialisation : management de l'innovation et de la créativité - développement du potentiel - NTIC appliquées aux RH</div>
]]>
</description>
   <link>http://www.ko-evolution.com/Aeroom/Knowledge-Genie-aims-to-offer-a-solution,-allowing-users-to-centralize-their-knowledge-on-a-particular-topic_a336.html</link>
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   <title>Portail Managers de la SNCF</title>
   <pubDate>Sun, 11 Oct 2009 16:37:00 +0200</pubDate>
   <dc:language>fr</dc:language>
   <dc:creator>Brigitte Roujol</dc:creator>
   <dc:subject><![CDATA[NTIC - Blog - Wiki - Internet]]></dc:subject>
   <description>
<![CDATA[
     <div style="position:relative; float:right; padding-left: 1ex;">
      <img src="http://www.ko-evolution.com/Aeroom/photo/1635976-2201680.jpg" alt="Portail Managers de la SNCF" title="Portail Managers de la SNCF" />
     </div>
     <div>
      accès à l'article sur mon autre blog dédié au management de l'innovation :       <br />
              <br />
       <a class="link" href="http://www.ko-evolution.com/innova/Portail-Managers-de-la-SNCF_a30.html">Portail-Managers-de-la-SNCF</a>
     </div>
     <br style="clear:both;"/>
     <div style="position: relative;">Brigitte Roujol est consultante en management
3 postures : Conseil - Formation - Coaching
Champs de spécialisation : management de l'innovation et de la créativité - développement du potentiel - NTIC appliquées aux RH</div>
]]>
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